![]() Included along with the history are three episodes from the Kirby anime, Kirby: Right Back at Ya! (those episodes being Kirby Comes to Cappy Town, Crusade for the Blade, and Waddle While You Work), as well as a video performance of "Gourmet Race to Green Greens ~ Chamber Music". If the player selects a game from the timeline, they can view a short video clip on said game (or play it if it is included in the disc) and can view the box of the game in a panoramic mode, as a theme directly from the game plays. The timeline includes worldwide events that happened around the same time the Kirby game in question was released. #Hoshi no kirby 20th anniversary edition seriesMain menu description of "Kirby's History".įinally, the disc contains an interactive Kirby history timeline where players can view all of the games in the Kirby series up until the point of this game's release. Let's celebrate Kirby's anniversary by looking back at the history of the Kirby series! Unlike in Kirby's Return to Dream Land, the player can use a GameCube controller to play the challenge stages, though this disables motion controls that are normally available with the Wii Remote (such as shaking the controller to charge up Spark).Ī portion of Kirby's History, represented as a long hallway that Kirby runs up and down. He acknowledges the events from Kirby's Return to Dream Land, as well as talking about the challenges. ![]() There is a small story to this Sub-Game, where Magolor has built a theme park for Kirby. Each level also contains a boss stage, where Kirby races against Magolor and can use all the copy abilities from the area, or from all challenge stages depending on which area it is. At the end of the run, Kirby is given a ranking based on his score, which is, from lowest to highest, bronze, silver, gold, and finally platinum. Kirby gets a score on how many enemies he has defeated, how much time there is left on the clock, and how many coins he has collected. It consists of thirteen stages, where Kirby gets one or more Copy Abilities to work with, and focuses on score rather than only on completion of the stage. In addition, a Sub-Game exclusive to this collection called New Challenge Stages can be played, based on the optional challenge rooms from Kirby's Return to Dream Land. Main menu description of "New Challenge Stages". Main article: New Challenge Stages “Ī familiar face from Kirby's Return to Dream Land has built Kirby some special Challenge Stages! The collection also includes a soundtrack CD featuring tracks from numerous Kirby games spanning across the entire series, and a 45-page special collectible book containing various artwork and other behind-the-scenes information and content covering Kirby's history, along with a manual-like booklet giving basic information and controls for each game, and three screenshots from notable moments in the games. Also included on the game disc are thirteen new challenge stages based on Kirby's Return to Dream Land, an interactive timeline of Kirby's history where one can read about and watch movies related to the various Kirby games, and three episodes of the anime series Kirby: Right Back at Ya!. The graph below charts the compatibility with Kirby's Dream Collection since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Kirby's Dream Collection Special Edition contains a Wii game disc containing ports of a selection of the first six classic Kirby games. Only configuration options for the best compatibility where they deviate from defaults are listed.Īvoid visual artifacts in Kirby's Adventure and Kirby 64: The Crystal Shards ![]() ![]() 2x or 4x MSAA or SSAA will darken the image in Kirby 64: The Crystal Shards (8x is safe).Any anti-aliasing causes visual artifacts in Kirby's Adventure.Odd IR seem to reduce or eliminate the blurring. When using x1 native resolution the display is slightly blurred, this blurring is significantly increased with any even, higher IR. Kirby's Adventure handles Internal Resolution oddly. #Hoshi no kirby 20th anniversary edition updateCorrected via INI update prior to 5.0-6309.Įnhancements Kirby's Adventure Blur IR > 1 Kirby's Dream Land 3 requires a Texture Cache Accuracy setting other than Fast to prevent graphical redraw issues (e.g. Wii remotes disconnect after choosing a classic title, they can be reconnected. To fix, migrate controls to use separate physical controllers. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. Kirby's Dream Collection is capable of using both GameCube controllers and Wii Remotes. Emulation Information Controller Map Overlap ![]()
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